![]() ![]() A girl who simply looks into the distance while her long hair flutters in the wind. As she gets off the ferry, she sees a lonely girl standing on the pier. It all begins when our protagonist, to help manage the effects of her recently deceased grandmother, travels to Torishirojima during her summer vacation. It certainly feels like the closing chapter of the heroine routes.This is a graphic novel style adventure game with an oriental style art that tells the story of Takagara Hairi. Tsumugi’s route does the most questioning of the greater narrative, and features lots of entire-cast moments (which the other routes lack.) Already being familiar with all of the characters and their stories transforms these moments from average slice of life scenes to fun group activities. Kamome and Tsumugi’s routes have a decent overlap during the map segments, the two can be worked on at the same time for efficiency. Knowing the lay of the land before starting the route makes it a slightly more fun experience in my opinion. Kamome’s route is largely standalone, however it features a lot of map exploration. It also spends the most time developing the island’s lore, however some of that is reliant on information from Shiroha’s route. Ao second:Īo’s route answers the setup left by Shiroha, and will make the Tsumugi and Kamome routes actually make sense. ![]() The other routes abridge the Hairi-focused events of Shiroha’s route. It is also the route that best develops Hairi. Shiroha blends seamlessly into Ao route, and directly questions things that will be answered in Ao’s route. I believe the best order to be Shiroha > Ao > Kamome > Tsumugi.Īo > Kamome > Tsumugi > Shiroha is a decent alternative, however I prefer the first order for several spoilery reasons. ![]()
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